Apr 05, 2012, 11:07 PM // 23:07
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#1
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Academy Page
Join Date: Jun 2010
Location: IGN - Shizu Kei
Guild: We Gat Dis [HRUU]
Profession: A/
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Revert Shadow Form Back to an older version
everything is faster and has become easier because of the new sf the only reason uw is longer is because uw itself has been updated the changes sf had little effect on it so if you put it back to how it was before it will slow people down again.
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Apr 05, 2012, 11:15 PM // 23:15
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#2
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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What should go is the immunity to spells effect.
Immunities of any kind are way too game-breaking.
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Apr 05, 2012, 11:38 PM // 23:38
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#3
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Site Contributor
Join Date: Nov 2009
Location: Atlanta
Guild: [LIFE]
Profession: P/
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Not the immunity, the ability to permeate its effect is what's bad. It makes me wonder why foes even use spells anymore. Just give them like a 300% damage boost to physical damage, make them unblockable and ignore the effects of blind and miss effects.
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Apr 06, 2012, 12:25 AM // 00:25
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#4
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Desert Nomad
Join Date: Jan 2010
Guild: [Pink]
Profession: P/
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Quote:
Originally Posted by MithranArkanere
What should go is the immunity to spells effect.
Immunities of any kind are way too game-breaking.
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I agree completely with this. There should be ways to protect against spells, but not skills that grant immunity against spells.
Along this line, I would like to see spell shield and spell breaker become guardian-like and aegis-like in that I would like to see them cause a 50% chance of spell failure on target/party. Tweaks to cost, recharge, etc. would have to be worked out obviously, but I think this would be a good functionality for them and will be far better for the game than having spell immunity.
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Apr 06, 2012, 03:30 AM // 03:30
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#5
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Wilds Pathfinder
Join Date: Feb 2007
Location: USA
Guild: [eF]
Profession: R/A
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I agree but yet disagree.......Im ok with the perma immunity against spells. It still does not 100% protect you fomr everything. Some things can get through SF, be it limited I agree.
But..............if they are going to let Sins have it, then let others have it too. Buff Spell breaker so monks can perma it(easly), revisit 600/smite. Make changes to Obiflesh to bring back E/Me Terra tanks. If your going to let 1 proffesion have such power........spread it around.
Might as well let Ursan back in too
Last edited by Eragon Selene; Apr 06, 2012 at 03:32 AM // 03:32..
Reason: cant spell :)
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Apr 06, 2012, 03:35 AM // 03:35
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#6
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Desert Nomad
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IMO they should just make spell immunity more accessible to everyone. Make SF maintainable for all classes already at 12 attribute points without having to spend over 4 times as much energy maintaining is as an assassin would on top of cons, PCcons and more.
As far as I am concerned, the biggest problem about sinway is that it practically locks out every other profession from participating.
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Apr 06, 2012, 04:41 AM // 04:41
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#7
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Forge Runner
Join Date: Sep 2005
Guild: WTB Q9+5e Bows/Q8 14^50 Weapons
Profession: R/P
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lol as far im concerned sins became the new ursan a long time ago.
wont get fixed cuz the devs love the factions toons more than prophecies and way more than nightfall toons.
i prefer when ursans ruled the game in that at least all classes got to play.
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Apr 06, 2012, 07:03 AM // 07:03
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#8
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Grotto Attendant
Join Date: Dec 2008
Profession: W/
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abit too late for this suggestion dont you think?
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Apr 06, 2012, 07:07 AM // 07:07
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#9
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Desert Nomad
Join Date: Aug 2006
Profession: Mo/N
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How about: Just remove the thing from the game allready.
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Apr 06, 2012, 08:46 AM // 08:46
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#10
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Wilds Pathfinder
Join Date: Nov 2009
Profession: E/
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Simply no!
This game was never ment to have a god-mode skill like SF. This is the reason they changed it so many time. i.m.o. when it comes to skills, Anet is the best, but not for these kinds of mechanics. Either remove SF totally from the game or make it a proper shadow (-sneaking-) form mechanic. What i mean by that is that you can walk around the game going unnoticed, but when you are notuiced, SF is pulled of and can't be reaplied till the mob that noticed you is dead. There is a 5% change to be noticed (so when you meet a mob with 5 foes, the change would be 25%). You will always be noticed when you attack a foe in ny way. Cause you are sneaking, your movement speed is reduced with 50%.
One may debate if this still is an elite skill then, but it will defo have its uses. e.g. sneak up to Kanaxai using shadow form, kd him and quickly shadow step to a safe spot.
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Apr 06, 2012, 10:22 AM // 10:22
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#11
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Desert Nomad
Join Date: Oct 2005
Location: Holland
Guild: [GaMe]
Profession: Rt/
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i think its alright now, i mean, derv has vow of silence, and that downside is that you cant cast spells... makes it kinda balanced
SF has less dmg from skills as downside
SB has long recharge as downside
OF makes you unable to attack and have -2 energy degen (still balanced given the 20 armor... ok not that much if using SY, but still pretty balanced)
except for farming, i dont see any bad point with these, as anet put em in for those who wanna protect themselves against spells, and they have enough downsides
besides, farming shouldnt be the part where GW skills get nerfed, as farming isnt an important factor to the game itself
the game cannot be 100% balanced, but these skills dont give real troubles to the game as far as i've seen
as for the normal players (no farmers and such) this wouldnt give a problem even if they would be buffed
playing the game normal like i do doesnt make farmers bad to me
so i'd say: leave these skills as they are, before the possible changes would make it worse to the so called GW market (whatever name people use)
and at these times it wouldnt matter if they get stronger, but SF is a good protection for my surviving sin, and has no real purpose after that, as in normal fights, sin gotta deal dmg, not lose it
EDIT:
oh yea, since they are elites, my points get even better, as you can only have 1 elite in your skill bar when making a build
Last edited by Ayuhmii Shanbwa; Apr 06, 2012 at 10:24 AM // 10:24..
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Apr 06, 2012, 11:23 AM // 11:23
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#12
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Furnace Stoker
Join Date: Jul 2006
Location: Belgium
Guild: Whats Going On [sup]
Profession: Mo/
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The problem is once sf gets nerfed uw prolly should be made easier again.
Otherwise it will be a dead mans place again+ people will go obby flesh or even vos(which works).
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Apr 06, 2012, 11:24 AM // 11:24
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#13
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Jungle Guide
Join Date: Jan 2008
Location: Netherlands
Guild: [Lost]
Profession: A/
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think they'd already lost enough players ruining uwsc, dont think they can afford losing more by ruining other sc's.
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Apr 06, 2012, 01:48 PM // 13:48
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#14
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Frost Gate Guardian
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Quote:
Originally Posted by Gabs88
As far as I am concerned, the biggest problem about sinway is that it practically locks out every other profession from participating.
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That's my problem with it. No other profession even gets a chance in the EoTN dungeon speed clears.
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Apr 06, 2012, 01:52 PM // 13:52
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#15
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Jungle Guide
Join Date: Jan 2008
Location: Netherlands
Guild: [Lost]
Profession: A/
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Quote:
Originally Posted by Shalazar
That's my problem with it. No other profession even gets a chance in the EoTN dungeon speed clears.
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And else it'd be probably limited to dervs, if there'd be dungeonsc's.
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Apr 06, 2012, 02:06 PM // 14:06
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#16
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Krytan Explorer
Join Date: Nov 2008
Guild: Vanguard's Last Stand [Hero]
Profession: W/
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Quote:
Originally Posted by Gabs88
IMO they should just make spell immunity more accessible to everyone. Make SF maintainable for all classes already at 12 attribute points without having to spend over 4 times as much energy maintaining is as an assassin would on top of cons, PCcons and more.
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You do know other classes (barring maybe warrior and paragon efficiently), can maintain SF using Deadly Paradox at 12 Shadow arts and an ench weapon.
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Apr 06, 2012, 02:25 PM // 14:25
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#17
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Wilds Pathfinder
Join Date: May 2008
Location: UR MOM LOL
Guild: ATTACK OF THE KILLER TOMATOES
Profession: A/
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SF is probably the worst skill ANet has ever had the displeasure of attempting to balance it should just be removed once in for all because obviously they want to keep immunity to spells in but there is no way to balance it while still being able to do damage.
I've seen this skill changed more than the clothes on my back and it has basically kept the same exact function the entire time, rofl.
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Apr 06, 2012, 02:33 PM // 14:33
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#18
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Academy Page
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IMO, They should make SF, SB, VoS, and OF all have the functionality of "90% of all enemy spells cast against you fail."
It's still a huge defense, still far more powerful, but in the same style as the "75% block" skills, so still worth the Elite status.
However, it'd shatter the "I can solo a room in less time than a balanced team could do it" aspect that I think so many have issues with the current SF-like skills.
There are no 100% block skills. Even the elites are limited to 75%, or "next 1..2 attacks". Not to mention several "unblockable" attacks to counter them.
Why should there be 100% spell defense skills?
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Apr 06, 2012, 03:07 PM // 15:07
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#19
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Jungle Guide
Join Date: Jan 2008
Location: Netherlands
Guild: [Lost]
Profession: A/
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Quote:
Originally Posted by Rod Adams
IMO, They should make SF, SB, VoS, and OF all have the functionality of "90% of all enemy spells cast against you fail."
It's still a huge defense, still far more powerful, but in the same style as the "75% block" skills, so still worth the Elite status.
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just not useful. and we got plenty of useless skills already imo
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Apr 06, 2012, 04:42 PM // 16:42
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#20
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Forge Runner
Join Date: May 2008
Location: East Anglia, UK
Guild: Order of [Thay]
Profession: N/
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I agree with Ayuhmi.
If you actually look at how many areas in which Shadow Form is used, then compare it with how many areas, say, Way of the Assassin or Assassin's Promise... Which seems more necessary to buff because it's not seeing use in more areas?
The way I see it; they're not game-changing skills. They're gimmick skills. For all those people that love tank and spank, this is the easiest way to pull it off, and that method of dealing with combat has been around since the first MMO (bullshitting at this point). There's really no problem with farming apart from elitists saying zomg prices of ecto so low. Although, those are usually people who farmed UW then quit.
Currently, you've got a gift horse you're looking in the mouth. You want to kill farming, raising ecto prices and effectively double the cost of obtaining Obsidian armour, which everyone needs for HoM.
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